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Tom Clancy’s Splinter Cell Blacklist gets stealth right while simultaneously transforming the beloved franchise into something fresh and dynamic. Unlike previous entries, this iteration presents players with a meticulously crafted rule-based stealth experience where each environment functions as a puzzle waiting to be solved. The game’s boilerplate yet timely story centers around a terrorist group called the Engineers who threaten weekly attacks on American targets until U.S. troops are withdrawn from overseas.
What truly sets Splinter Cell Blacklist apart, however, is its remarkably fluid cover system that makes players feel like a “slippery agent of death” while dashing between positions. Additionally, the game features excellent camera controls and responsive aiming mechanics that deliver a capable shooting experience when stealth isn’t an option. Players can approach each mission multiple ways, earning points based on their performance in three distinct categories: Ghost (pure stealth), Panther (strategic elimination), or Assault (direct combat).
Despite some technical shortcomings, including numerous loading screens and occasional design missteps where players face overwhelming odds, Blacklist excels when everything comes together. At its best, the game creates satisfying opportunities for players to craft and execute small tactical plans that advance them toward broader objectives.
For those who missed this title when it was released, this review explores why Splinter Cell: Blacklist deserves a second look as one of the most underrated stealth experiences in gaming. From its comprehensive multiplayer options to its versatile single-player campaign, there’s much more to discover about this underappreciated gem.
A New Sam Fisher: Story, Voice Acting, and Tone

Tom Clancy’s Splinter Cell: Blacklist introduces a dramatically altered Sam Fisher, marking one of the most significant changes in the franchise’s history. The transformation goes beyond gameplay mechanics to fundamentally reimagine the character and storytelling approach fans had grown accustomed to over five previous titles.
Eric Johnson Replaces Michael Ironside
The most jarring change for longtime fans comes from Sam Fisher’s voice and physical portrayal. After a decade of Michael Ironside defining the character, Ubisoft made the controversial decision to cast Eric Johnson, a younger actor known for his role in Smallville. This shift wasn’t merely a casting change but represented a fundamental transformation in how the game was produced. Ubisoft explained that Blacklist required performance capture technology – simultaneously recording body movements, facial expressions, and voice acting – necessitating an actor who could handle the physical demands of the role.
Behind this official explanation lay a more poignant reality. Ironside later revealed he had been battling prostate and thyroid cancer during this period with only a 35-40% chance of survival, making it impossible for him to continue in the physically demanding role. Instead, he served as a consultant on Blacklist, helping Johnson understand the character.
Consequently, Fisher’s portrayal in Blacklist lacks some of the cynicism, dark humor, and world-weariness that characterized Ironside’s interpretation. The new Fisher feels noticeably younger and less three-dimensional, essentially reverting to a more straightforward operative persona rather than continuing the character development established in previous games.
Fourth Echelon and the Political Thriller Setup

Following the dissolution of Third Echelon two years prior, Blacklist establishes a new operational framework. After a terrorist attack on Guam’s Andersen Air Force Base, President Patricia Caldwell appoints Fisher to lead Fourth Echelon – described as a “blacker than black” counter-terrorism unit answering directly to the president. This new team includes technical analyst Anna Grímsdóttir (also recast with Kate Drummond), tech specialist Charlie Cole, and CIA operative Isaac Briggs, operating from a mobile command center called the Paladin.
The narrative centers on a terrorist faction called the Engineers, led by former MI6 agent Majid Sadiq (Carlo Rota). Their central demand resonates with real-world geopolitics: the withdrawal of all American troops from foreign soil. As Fisher’s Canadian creative director Maxime Béland noted, “America has soldiers in more than two-thirds of the countries in the world” – a statistic that sparked the game’s central conflict.
Narrative Focus: Global Terrorism Over Personal Stakes

Notably, Blacklist pivots away from the personal journey that defined Conviction, where Fisher’s motivation stemmed primarily from his daughter’s apparent death and personal vengeance. Instead, the game returns to a more traditional Tom Clancy geopolitical thriller formula, focusing on a series of escalating terrorist attacks called the Blacklist:
- American Consumption (targeting U.S. interests)
- American Fuel (targeting the energy supply)
- American Blood (targeting military and government personnel)
- American Dust (targeting infrastructure)
This shift back to international intrigue means Fisher’s character development takes a back seat. The game largely ignores the emotional growth from Conviction, even downplaying Fisher’s previously established hatred toward Andriy Kobin, a key antagonist from the previous game.
Furthermore, the interrogation mechanics, initially designed to be interactive, were eventually converted to non-interactive narrative moments to better serve the story. This change reflects the game’s prioritization of plot advancement over character development, making Blacklist’s narrative primarily focused on the mission rather than the man.
- OWN YOUR PLAY STYLE: Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.
- TOOLS OF THE TRADE: Fans of stealth will be happy to make the most of Sam’s sneaking abilities to abduct and carry enemies, while Killing in Motion allows the player to strike with surgical precision by marking and executing multiple enemies in one fluid motion.
- SPIES VS. MERCS RETURNS: Spies vs. Mercs is back with a new take on asymmetrical gameplay. Players will be able to face off in teams of 4 while creating their very own Spy or Merc according to their playstyles via thorough customization elements. The original Classic Spies vs. Mercs experience also makes its long awaited comeback for the fans.
Core Gameplay Mechanics and Player Freedom

Blacklist reimagines Splinter Cell’s gameplay by blending the aggressive style of Conviction with traditional stealth elements, creating a hybrid system that offers unprecedented player freedom. The game excels at providing multiple approaches to every situation, allowing players to adapt their strategy based on preference or necessity.
Cover System and Movement Fluidity
The cover mechanics in Blacklist represent a significant evolution from previous entries, adopting a sticky cover system similar to modern third-person shooters. Players can instantly attach to surfaces by pressing the cover button rather than holding it, as was required in Conviction. This refined system allows Sam to seamlessly flow between cover positions with a single button press, creating a more intuitive experience. The “active sprint” ability further enhances movement fluidity, enabling players to traverse environments quickly, climb walls, and leap over barriers while maintaining momentum. This combination of features makes Sam feel remarkably agile as he navigates complex environments.
Stealth Tools: Drones, Cameras, and Noise Makers

Perhaps the most versatile addition to Fisher’s arsenal is the Tri-Rotor drone, a compact surveillance device that expands strategic options considerably. This three-propeller UAV can spy on enemies from afar, create distractions, deliver electric shocks, or self-destruct to eliminate threats. Other returning gadgets include sticky cameras and the iconic night-vision and sonar goggles, which allow players to detect enemies in darkness and see through walls. Fisher can also manually create noise to lure enemies by pressing a dedicated button, providing additional tactical options for stealth-focused players.
Combat vs Stealth: You Choose the Approach
The gameplay mechanics categorize player actions into three distinct playstyles:
- Ghost – Pure stealth approach focusing on remaining undetected and using non-lethal methods. This style rewards players with the highest points but requires patience and careful planning.
- Panther – Lethal stealth that emphasizes striking from shadows and quickly eliminating targets. This balanced approach blends stealth with aggressive takedowns.
- Assault – Direct combat utilizing cover shooting and explosives without emphasis on stealth.
Each style offers different rewards through the “universal economy” system, where players earn “Ghost Points” and money based on their approach. These resources can then be used to purchase and upgrade weapons, the Paladin airship, and Sam’s equipment. The more challenging the difficulty and the more stealthy the approach, the greater the rewards. This economy system ensures that every action has a corresponding reward, encouraging players to perfect their preferred playstyle.
For purists, the “Perfectionist” difficulty mode removes advanced features like seeing through walls with sonar goggles and the Mark & Execute ability, creating an experience more reminiscent of earlier Splinter Cell titles.
Level Design and Difficulty Scaling

Shifting from simple mission structure to intricate level design, Tom Clancy’s Splinter Cell: Blacklist creates dynamic environmental challenges that dramatically impact gameplay. The game’s approach to difficulty scaling offers both accessibility for newcomers and demanding challenges for veterans.
Daytime vs Night Missions: How They Change the Game

The alternating day-night cycle in Splinter Cell Blacklist serves as more than aesthetic variation. Players can identify mission lighting from the preview screen, although there’s no explicit indicator in the loadout menu. Moreover, certain missions cleverly transition between timeframes, such as Kobin’s first Fourth Echelon mission, which begins in daylight before shifting to darkness. This dynamic lighting system creates varied tactical scenarios throughout the campaign.
Interestingly, although daytime missions were designed to increase player vulnerability by reducing shadow cover, many players report minimal gameplay difference between day and night settings. One significant mission type contrast emerges in Grim’s assignments, which feature more open layouts with fewer guards, allowing for greater experimentation with different approaches.
Hard Mode and Perfectionist Mode Differences
Splinter Cell: Blacklist offers four distinct difficulty settings, each progressively altering core gameplay mechanics:
- Rookie: Enemies detect players slowly and deal reduced damage
- Normal: Balanced detection rates and combat difficulty
- Realistic: Slower Execute gauge refill, faster enemy detection, increased damage, and reduced ammunition
- Perfectionist: Completely removes the Execute ability, restricts Sonar Goggles from seeing through walls, significantly increases enemy detection speed and damage output, plus eliminates weapon stash resupplies
Particularly noteworthy is how Perfectionist mode was specifically designed for longtime series fans, deliberately removing newer mechanics introduced in Conviction to create an experience more reminiscent of the original Splinter Cell trilogy. This approach satisfies purists who prefer the classical stealth experience over the action-oriented elements added in later titles.
Trial-and-Error vs Tactical Planning
Blacklist’s learning curve exemplifies the tension between improvisation and methodical planning. First-time players often struggle with unfamiliar level layouts and guard patterns, yet the game rewards perseverance by allowing mastery through repeated attempts. As one player noted, “Perfectionist teaches you patience, especially if you’re going full Ghost style.”
Unlike action-oriented games, Blacklist actively discourages direct firefights through its difficulty design. The game functions as much as a puzzle experience as an action title, requiring analysis, exploration, experimentation, and precise timing. Accordingly, each level offers multiple viable approaches through various routes and tools.
This multi-layered approach to challenge creates a game where difficulty isn’t merely about enemy health or damage output, but about encouraging players to approach situations more thoughtfully. For the ultimate test, some players attempt “no knockout” runs, completing entire missions without even subduing enemies except where explicitly required by objectives.
Multiplayer and Co-op Integration

After skipping a generation in Conviction, multiplayer makes a triumphant return in Splinter Cell Blacklist, offering both cooperative and competitive experiences that complement the single-player campaign.
Spies vs Mercs: Classic Tension Reborn
Spies vs Mercs, the signature asymmetrical multiplayer mode first introduced in Pandora Tomorrow, returns with two distinct flavors. Classic mode delivers a tense 2v2 experience where spies (in third-person view) must hack terminals while mercs (in first-person view) defend them. In essence, the mode creates a cat-and-mouse dynamic that few other multiplayer games achieve. Maps in Classic feature darker lighting, emphasizing stealth and tactical play.
Blacklist mode expands this formula to 4v4 battles with customizable loadouts. Spies can choose between Intel Scout (recon specialist), Predator (stealth-kill expert), or Saboteur (gadget specialist). Mercs counter with Peacemaker (heavy firepower), Hunter (drone deployment), and Disruptor (enemy suppression). This creates a team-oriented experience where each player serves a specialized role.
Uplink Control and Team Deathmatch Modes
Beyond the core Spies vs Mercs experience, Blacklist introduces additional modes that blend the spy/merc dynamic in creative ways. Uplink Control pits two 3v3 teams against each other as they attempt to capture and hold data points that fill at 1% per second, with a maximum of five uplinks per match. Team Deathmatch offers straightforward 4v4 combat focused solely on eliminations.
Coupled with these modes is a unique mixed-team approach, allowing both spies and mercs to fight side-by-side—creating unprecedented tactical combinations as stealthy spies can work alongside heavily-armed mercs on the same squad.
Persistent Progression Across All Modes
Tying everything together is a unified progression system where experience and currency earned in any mode—including private matches—contributes to player advancement. Most multiplayer modes unlock at Rank 5, thereafter allowing players to fully customize their experience. This cohesive approach ensures that time invested in cooperative missions yields benefits in competitive play and vice versa, creating a comprehensive multiplayer ecosystem that extends Blacklist’s replay value well beyond the campaign.
Technical Issues and User Experience

Despite its polished gameplay mechanics, Splinter Cell Blacklist is plagued by persistent technical issues that can detract from the otherwise impressive experience. These challenges range from minor annoyances to potential game-breaking problems, particularly for PC players.
Cutscene Audio Bugs and Workarounds
Many players report frustrating audio echo issues where dialogue plays twice with a slight delay between repetitions. This problem affects both in-game conversations and cutscenes, making it “damn near unplayable” according to some users. In other instances, certain characters’ voices become unusually quiet during briefings and mission introductions. The Wii U version suffers from dialogue that frequently cuts out during gameplay, with some players noting they “haven’t heard the president once”. Interestingly, the final cutscene sometimes displays only a loading grid screen while audio continues playing, requiring specific graphics settings adjustments to fix.
Loading Screens and UI Frustrations
The game exhibits performance issues even on modern hardware. Players with high-end systems like RTX 3090s and 4080s report frame rates dipping as low as 30 FPS. One common cause stems from the game’s poor CPU utilization – Blacklist defaults to using only one processor core. Solutions include manually setting processor affinity or running third-party fixes that maintain maximum core usage. In some cases, control bindings become completely scrambled with no apparent cause, requiring edits to configuration files.
Uplay and Save File Concerns on PC
Save file corruption represents perhaps the most serious technical flaw. Numerous players report completed missions failing to save, forcing them to replay substantial portions of the game. The problem appears especially common when playing in Uplay’s offline mode. A functional workaround involves navigating to specific Ubisoft save folders and manually copying files between directories. After the shutdown of online services on October 1, 2022, additional problems emerged, with the game consistently crashing after 20-30 minutes unless launched with specific offline mode commands. Furthermore, firewall settings frequently interfere with proper game operation, requiring manual configuration of multiple executable files.
Conclusion

Splinter Cell: Blacklist stands as a remarkable achievement in stealth gaming despite being overlooked by many players. The game masterfully balances traditional stealth mechanics with more dynamic gameplay elements, allowing players to approach missions through Ghost, Panther, or Assault styles according to their preferences. This freedom of choice, coupled with the fluid cover system and responsive controls, creates an experience that feels both accessible and challenging.
Though the recasting of Sam Fisher initially jarred longtime fans, Eric Johnson’s performance ultimately serves the game’s shift toward a more action-oriented approach. The story moves away from personal stakes toward global terrorism, certainly fitting the Tom Clancy brand while sacrificing some emotional depth established in Conviction.
Level design deserves special recognition as environments function essentially as puzzles, offering multiple paths and approaches. Each area rewards careful observation and tactical planning rather than brute force. Additionally, the difficulty scaling system accommodates both newcomers and veterans, with Perfectionist mode specifically catering to purists who prefer classic Splinter Cell gameplay.
The return of Spies vs Mercs multiplayer mode significantly enhances the package, providing asymmetrical competitive gameplay unlike anything else on the market. Furthermore, the cohesive progression system ties together single-player, co-op, and multiplayer experiences into one unified whole.
Technical issues, particularly on PC, nevertheless remain the game’s most obvious flaw. Audio bugs, loading screens, and save file concerns can frustrate players attempting to enjoy the otherwise polished experience.
Splinter Cell Blacklist ultimately succeeds because it respects both innovation and tradition. Players seeking pure stealth can ghost through missions without detection, while those preferring more direct approaches have equally valid options. Few games manage this balance so effectively. The fact that Blacklist still feels fresh and playable years after its release speaks to its quality and thoughtful design. Anyone who missed this title during its initial run should absolutely reconsider – Sam Fisher’s Blacklist operation remains one of gaming’s most refined stealth experiences.
Key Takeaways
Splinter Cell Blacklist offers a masterclass in player choice and stealth mechanics that many gamers overlooked, combining traditional stealth with dynamic action elements to create one of the most versatile espionage experiences available.
• Three distinct playstyles (Ghost, Panther, Assault) let you approach every mission your way, with rewards scaling based on difficulty and stealth mastery.
• Fluid cover system and responsive controls make Sam Fisher feel like a “slippery agent of death” while maintaining tactical precision for puzzle-like level design.
• Perfectionist difficulty mode removes modern conveniences like Mark & Execute, creating an authentic classic Splinter Cell experience for purists.
• Spies vs Mercs multiplayer delivers unmatched asymmetrical gameplay tension, with unified progression across all modes extending replay value significantly.
• Technical issues on PC including audio bugs, save corruption, and performance problems can frustrate the otherwise polished experience.
Despite being underappreciated at launch, Blacklist succeeds by respecting both innovation and tradition, offering equally valid paths for stealth purists and action-oriented players. The game’s thoughtful design and lasting playability make it essential for anyone seeking refined tactical gameplay.